LUOP Entertainment



egaming

Why egaming and pay-per-frag?

Addressing a highly attractive gaming market

  • More than 400 million gamers around the world
  • The game titles supported have sold in more than 170 million units worldwide
  • Counter-Strike, Call of Duty and Quake are played by more than 30 million users
  • Online usage of the supported EA Sports game titles are more than 5 million game sessions daily, adding up to more than 1825 million online game sessions annually

Target group

  • 18 - 36 year old men
  • Spend already significant share of income online
  • Average consumer play approx. 7 hours per week. 8% are considered to be dedicated gamers that spend 15 hours or more per week on online games

Flexible Real Money Egaming Platform

  • Scalable business with great potential to address a broad target group
  • Supports PC, Sony PlayStation 3, Microsoft XBOX 360 and browser based arcade mini games
Survey from MTV Networks March 2009 indicates that 63% (Poker 33%) of men in the panel would play for money on e-games if they had the opportunity. (1,450 answers)

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